Fulfilling
the needs of children and families is one of the things that Disney
does best, and the Disney Cruise Line® ships are no
exception. Children may choose to participate in the organized programs
of the Oceaneer Club and Lab, or enjoy a variety of activities that
are available throughout the day. Slipping and sliding down the
chute into Mickey's Pool, splashing and having fun in the sun in
Goofy's Family Pool, stretching in a morning workout at Goofy's
Family Fitness, family line dancing and ping pong are some of the
many physical activities that you'll find aboard these magnificent
ships. For more relaxing entertainment, see a current Disney movie
in one of the theatres, play a board game or learn how to draw Mickey
Mouse. Play video games at Quartermasters or see some of the live
entertainment shows featuring some of Disney's most beloved characters,
the fun is yours to discover aboard one of the Disney Cruise Line ships.
Throughout the
day, Disney characters are on hand to meet and greet the little
cruisers as well. The Oceaneer Club and the Oceaneer Lab offer age-specific
programs with lots of fun, interesting hands-on activities to keep
the younger set entertained. All children must wear a wristband
with vital information such as name, age group, stateroom number,
pertinent medical information and whether or not they have parental
permission to sign themselves out of the Lab on their own (this
privilege is only available to kids 8 and older, younger kids cannot
sign themselves out). Parents are given pagers for the duration
of their child's stay so that they can be contacted if necessary.
Children with special needs are welcome, simply give the Oceaneer
Club or Lab advance notice so that they can schedule an extra counselor
if necessary. There are also some counselors who know sign language
to assist children who are hearing impaired. With Cast Members from
over 50 countries around the world, many foreign language needs
can also be addressed.
With the exception
of Embarkation Day, the operating hours for the Oceaneer Club and
Lab are 9:00 am to midnight or 1:00 am. Later in the evening, mats
are provided for younger children whose parents may be out past
the little one's bedtime.
Parents should
plan on checking in their kids for the programs on Embarkation Day.
Kids don't have to participate then, but that's the best time to
get the paperwork completed, get your child's ID bracelet and get
the pager. Check the Personal Navigator for check-in times.
Parents should
be aware that children in the clubs move locations throughout the
day, and during the 15 minutes or so during transitions kids can
NOT be checked in or checked out of the clubs. Check your child's
Personal Navigator to see where your child will be. Also, kids need
to be checked into a club at least 15 minutes prior to a mealtime
if the parents want the child to eat with the kids in the club.
Kids that eat lunch or dinner in the program eat at a special section
of the Topsider's Buffet.
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Oceaneer Club: Ages 3 to 7
Stepping through the doorway of the Oceaneer Club, you will find yourself transported into a Neverland pirate ship scene. Here a treasure chest holds a television and the barrels double as lamps. Be sure to check out the "night sky" for a sparkling surprise. Parents and children must check-in at the desk and security is of the utmost importance here.
The Oceaneer Club is for children 3 to 7 years of age and they must be toilet-trained. Here the children can climb and slide in the play area, dress up as their favorite Princess, villain or pirate, play games, create at the Lego table or play in the computer lab where the large mouse is specifically designed for the little ones. Children can stay here for as much or as little time as they like. The problem will be trying to get them to leave.
A kid's eye view of Oceaneer's Club is the only way to see it!
[28k-56k] [ISDN-Cable]
Children are grouped into two age categories, 3 to 4 and 5 to 7-year-olds. There are fun, supervised activities featured throughout the cruise. Here are some of the highlights:
Ages 3 to 4:
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Welcome Party - The children will play games, sing, dance, listen to a story, make a craft and meet a Disney Character while getting familiar with the Club and all of the activities that lie ahead.
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Pumbaa PJ Party (7-Night Caribbean Cruise Only) - The Lion King theme is celebrated with roars, dancing, storytelling and crafting a pillowcase to keep as a souvenir. The kids will even eat "bugs." This special night is capped off by a visit from Goofy before the children settle in to watch a movie.
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King Tritons Royal Court - The children will become "Citizens of the Sea" while learning about the ocean.
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Brother Bear - Both instructional and fun, the little ones will learn the story of “Brother Bear” through a variety of activities. They’ll make bear masks, walk through the “woods” and play a memory game on the memory game wall.
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Detective School - Following clues, the children embark on a mysterious adventure. They'll check for fingerprints, look at microscopic slides, compare handwriting samples and solve the puzzle.
Ages 3 to 7:
On Castaway Cay a special kid's play area called Scuttle's Cove is open from 9:00 am to 3:30 pm. On this day, kids can ONLY be checked into the club at Scuttle's Cove - there is no onboard program. Plenty of fun activities are planned, including a "dig" and treasure hunt. Parents can be assured that Scuttle's Cove is not near the water, and that kids checked into the program on Castaway Cay will not be taken near the water by the counselors.
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Oceaneer Lab: Ages 8 - 12
The bright room with the funky, futuristic space look is the Oceaneer Lab. Here, children 8 to 12 years of age can play Nintendo on a jumbo screen or check out computer games on one of the ten terminals that surround a larger than life Buzz Lightyear. They can let their imagination run wild as they construct with K-Nex and other building materials and have fun with hands-on experiments in the lab areas.
Each age group in the Lab (8-9 and 10-12) has its own Personal Navigator chock full of activities and programs.
Kids ages 8-12 can do a variety of cool experiments at the Oceaneers Lab.
[28k-56k] [ISDN-Cable]
Ages 8 - 9:
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The 4th Pig's Pasta Palace - Houses made of straw, sticks and bricks are nothing to compare to the house made from pasta that the kid's create for the "4th Pig". This "Penne Palace" is for Franco, the 3 Little Pigs cousin who's visiting from Pisa.
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Goofy's Files - (7-Night Caribbean Cruise Only ) -
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Using forensics, Goofy's Gum Shoes examine clues while earning their detective certificates.
Ages 10 - 12
Ages 8 - 12
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Glowin' in the OBC -(7-Night Caribbean Cruise Only) - A fun lineup of skits is the focus as the kids have a blast dancing, playing human bingo, singing Karaoke and hooping it up all while glowing in the dark.
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Salty Sea (3-12 year olds) - With the specific age groups in mind, the activities in this science program are designed to teach the children how ships stay afloat. They’ll make their own salt water and learn about the dynamics behind flotation under Professor Saul T. Seez's watchful eye.
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The former ESPN® Skybox has been transformed into a high-energy club specifically for teens called The Stack on the Magic and Aloft (left) on the Wonder. Complete with multiple video screens, dance floor and a mirrored wall; teenagers have a place to meet, have some fun and call their own. There's one computer station found here that's exclusive to use of the teens. Alcohol-free drinks will be available at the 'bar' and there is plenty of seating for talking and socializing.
Teen fun focuses on parties, pizza, dancing, karaoke
all the things teens like to do. Teens also have three special shore excursions just for them. Some of the many activities include:
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Teen Aloha Pool Party - At this unforgettable farewell party, there's dancing, fun pool games, cannonball contest, pass the orange, float Ball, ping pong and shuffleboard for the teens to enjoy.
Teen-only shore excursions include:
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Teen 12 Metre Regatta (St. Maarten) - race on a REAL America's Cup yacht on this special version of the race just for teens.
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Teen Explorer Cruise (St. Maarten) - take a disco cruise on the clear Caribbean waters and enjoy lip-synching and limbo contests; refreshments and snacks provided.
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Wild Side (Castaway Cay) - discover the wild side of Castaway Cay as you kayak, cycle, snorkel and explore!
Flounder's Reef Nursery:
This group babysitting center is designed for little ones from 12 weeks to 3 years of age. This is the only option open to parents of the little ones as there is no in-room babysitting service. Unlike the planned programs for the older children, there is a charge of $6 per hour with a minimum of 2 hours. For additional children in the same family, the charge $5 per hour. Cancellations can be made without penalty 12 hours in advance.
The pale sea blue walls adorned with cut-out clams, seahorses, snails and bubbles, and the floor with waves of sparkling blues and greens give a soothing feel to the Little Mermaid themed childcare center. The center is well-equipped with fun music, a television and VCR, baby swings, walkers and a lot of good quality toys designed to stimulate and entertain the little tykes. Reservations are on a first come-first serve basis and are based on babysitter availability. To reserve, go to the Flounder's Reef Open House on Embarkation Day (check your Personal Navigator for times).
There are a maximum of four infants (those not yet walking) and 16 toddlers allowed, depending on the number of volunteer Crew Members on hand. Parents are required to provide their own diapers/Pull-Ups, baby wipes, extra clothing, pre-made bottles labeled with the child's name, baby food in jars, sipper cups and security items such as blankets, pacifiers or a favorite toy. Parents are given a pager so that they can be contacted in case of a medical or emotional need. Caregivers are not qualified to administer medication but there is a trained CPR/First Aid Crew Member present at all times.
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